One rainy afternoon in high school, I rode the bus home and a guy in my year handed me a cassette. It was Soundgarden's Superunknown; "you wanna buy that from me?" he asked, but I wasn't sure so borrowed it to have a listen. Of course I knew who Soundgarden were, but this was the first I'd seen of their new album and I was a kid in school with no money.
For the longest time, I didn't have a console in the house to play games on. Since the SNES I had been a PC gamer, but when the shiny new Playstation 3 was released, I knew it was time to dive back in. One of the first games I played on this fancy new generation was Ninja Theory's hack and slash Heavenly Sword. It was the pinnacle of graphics, but suffered from a short campaign with uninspired combat. I didn't care at the time, because I was blown away by the experience, so continuing the journey with Enslaved: Odyssey To The West couldn't go wrong.
Sleep is setting in as I fumble together this post at the last possible minute. As you can tell from an obvious lack, it's been another week of distractions and amusements that left the blog on the back burner. So let's get small and talk about the encouraging outcomes of experimentation within limitations, because… zzz.
I find it increasingly hard to put up with a game that leans on easy one liners and fourth wall breaking in an attempt to shoehorn humour into its writing. It's often on the nose and fails to add any actual wit to the writing, so I'm a little surprised at how much I forgave Her Majesty's Spiffing after it quickly stumbled across the finish line. There's something to be said about self-awareness, but there's something else to be said about it being the sum total of an experience.
For a new console to have a killer game available on release day, it usually takes something special. Recently a whole bunch of people got excited about a new Zelda title gracing the shelves along with the Nintendo Switch. So much so, that the game has outsold the console (at time of writing). When I think back to awesome launch titles I've played, I inevitably draw a blank. Often it's much easier to remember the disaster of a game like Lair (PS3 launch), or some shoe-horned Kinect driven abomination.
It never ceases to amaze me just how much we rely on interpretation and assumption to gauge our place in the world. Often we attempt to attach meaning to the mundane, despite the subjective nature of experience. Yet we dare to draw on experience for inspiration when we can hardly trust our own reality at the best of times. There must be a way to test the boundaries of the universe and come to a shared knowledge for universal interaction.
I was going to just post a follow up to the pose practice I started doing with Clip Studio Paint, but after finishing off that particular drawing I didn't have a lot to say about it. However, it struck me that often when I'm practicing techniques or learning software, I never actually finish anything one hundred percent. I have a whole lot of "could be better" pieces that will never be taken further, so let's talk about why instead.
You know how no-one can eat all the eggs? Well sometimes in the midst of artistic narrative story telling games, I need a diversion from abstraction and meaning. It's why I'm a fan of button mashing games like the Dynasty Warriors series, and it's why I enjoyed the B-Movie hack and slash antics of Onechanbara Z2: Chaos.