It's funny how time can take its time sometimes. It feels like time doesn't have the time to let time pass in a timely manner. Instead sticking to time frame that's dense with readable ticks of time that's terrible when all you want to witness is the passing of time.
Whenever tragedy strikes, it leaves us with a mixed bag of emotions and thought. Of course there's the sadness of loss, but this week I think I'd like to look at the creative inspiration we can draw from personal tragedy.
There's still a lot that I want to talk about when the time is right, but we're not quite there yet. I still need to confirm one large part of the project I'm working on before I can really start blabbing. Until then, let's try and talk about some practical painting experiences.
I've considered a few things this year, as there have been a few questions come to mind while thinking about GOTYs. The first being that from here on out, I'll be considering early access games that reach their full release. I've always wondered if it's best to wait until full release, because I think that once you start selling a game it can (and should) be critiqued. However, for the purposes of GOTY considerations, I think judging a game by its full release is appropriate.
Sometimes it's worth remembering that when you've created something excellent, it needs to speak for itself. When you have a core set of compelling mechanics presented beautifully, there's no need to inflate the facts. Countless little indie treasures could learn from this, and She Remembered Caterpillars could as well.
It's funny how every time I sit down to write this weekly post, I always want to focus on things that have no relevance. What I mean is that I'm trying to keep this particular series focused on creativity and everything related to it. The hard part is that sometimes it feels like everything informs our creative output without question.
I just spent the weekend painting pictures and watching movies. Honestly, I can't think of a better way to completely lose track of time and have so much fun. So far 2019 has been an excellent time, which I'm sure has more to do with perspective than anything else.
These days it seems like there's another game being re-released or remastered every second. It seems like publishers have decided that cashing in on old classics is a much better idea than making something new and interesting. Unsurprisingly, I'm often sceptical when I see an acclaimed title getting the re-release treatment, and Shadow Of The Colossus (2018) was no different.
When Steam introduced the 'no questions asked' refund system, I saw a lot of people predicting the apocalypse of the indie game. There were heated debates over whether or not gamers would simply play a small game, then refund it because they could. It seemed like anyone making short little games was about to be ripped off royally, making any such endeavour pointless.
Let's talk resolutions, because why not? I don't usually go in for the whole New Year thing very much, as it's just as arbitrary as anything else, but change it always good in my book. Why not use the calendar to mark an occasion for change… maybe it can do some good.
We don't do Thanksgiving in Australia, because… well it's irrelevant here. Although, I do like the idea of taking some time out in the year to actively engage in some positivity and express what we're thankful for. There are so many random circumstances we could all find ourselves in, so let's take a moment to appreciate the good things that have come our way.