This will no doubt be short and sweet as the previous week has been full of personal commitments. Turns out it's real easy to get sapped of energy when your focus is drawn elsewhere, even when it consists of the best use of time.
Once again I was hoping to accomplish more this week, but there's nothing to change the past. I suppose that's one of the benefits of weekly accountability: whatever it is, it is. I often get frustrated by how tailored the internet can be, especially with social media; so I take a bit of pleasure in keeping things real. Even when they're bad.
I actually made myself late with this post, even though I have everything ready to go. I figured it would be nice to change up the header image for year 2, just to set things apart. Turns out that it takes a while to place every doodle I've posted so far onto a single canvas. The outcome's pretty cool though, even if I say so myself.
For the longest time, any game built on the reputation of some other form of media, tends to make a big old mess of things. Often I suspect it's because some executive decided that they needed a game to sell alongside the release of their next "blockbuster" movie, and rushed one out to cash in. So why would anyone make a game based on a movie that came out 25 years ago?
Sometimes I wish I didn't love narrative heavy games as much as I do, because they're super difficult to talk about without spoiling anything. Even though I try, there's always that feeling that you're not doing it justice, because you couldn't reveal something amazing. Although, I really feel like this genre is one of the most interesting and innovated genres in gaming right now, so let's have a little think about why.
We've finally reached that magic number marking an entire year's worth of entries. Hence,. It's now time to see if anything has been accomplished, and where we're heading in the future. What resolutions can be teased from a proper look into the past.
How much game is enough game for a game to be game? This might be a valid question rattling around in your head after playing OutDrive, but I'm trying to be too cynical about something that's essentially a fun little game. I just can't figure out if I prefer the product, or the potential.
Ooh la la, it's only one week until a full year of weekly doodles passes us by. The best part of any anniversary is if it arrives along with good timing and motivation, which I'm happy to say this one seems to be on track for.
If I had to nominate a big budget series that I always play and enjoy, despite its mainstream shortcomings, it would be Assassin's Creed. The main thing I love about the series is how much detail and effort is put into recreating the cities and time periods of each instalment. There's an epic quality that's only within reach of the big budgets and big development teams, which often makes up for the cookie-cutter gameplay and story.
If you haven't had the pleasure of seeing or playing Divekick, then go get it straight away. This is the kind of game that everyone needs to have in their life. It's the perfect mix of competition and fun, which in turn equals entertainment for all. Divekick is basically faultless.
I often try and think about trends in gaming and attempt to figure them out as they're happening. It's an impossible gamble that results in nothing more than a bit of a fun thought process, but I find it interesting either way. Spotting past trends is easy with hindsight; the real challenge is figuring them out as they happen.
Straight up, I've never played the first Azkend and I only gave this one a go because it was a Playstation Plus game at some point. It's easy to try something that just shows up in your library unexpectedly, but I like this match-three adventure enough to write something about it.