These days, whenever I load up a game like Call Of Duty, I find myself a little taken back by the longevity of such a franchise. After all, series like this and Battlefield have been a point of derision among gamers, as they represent the big money of the gaming industry. For a while it even seemed like there was a genuine revolt against the yearly releases and expensive DLC. The surprising thing is that despite the trajectory of popular opinion, this is a series that has managed to maintain its position as one of the most consistent and reliable triple-A titles on the market.
It's very rare that I get to spend any amount of time with a game that focuses primarily on couch multiplayer. You might already know that I don't spend a lot of time playing multiplayer games in general, let alone local multiplayer. So I'm pretty stoked to be able to talk about Starwhal at all, let alone actually having played it.
The time has finally come where I can share some more about this large project that I've been working on for almost a year. It's still a little early, but there are a few things happening this week that require the cat to be let out of the bag. While I intend to provide a bunch of details about the project, this is also going to be a bit more candid than most of the public facing details will be. It's a blog after all isn't it?
After a relatively disappointing experience in Dirt Rally, I figured it might be worth getting back to the mainline series. Sure I might not be as talented as you need to be to succeed in a more 'hardcore' take on rally driving, but at least this one has difficulty levels. However, it turns out that difficulty isn't the only thing that can kill the series.
I've really been dropping the ball lately when it comes to being a bloggy kind of person. However, there's good reason and I'll be back on track eventually, which I've no doubt mentioned too often already. In the absence of something more interesting to talk about, this week will be about future plans for this thing you're reading.
Settle in because after missing last week's Sunday, I'm feeling all introspective and there's bound to be a tangent on the horizon. It's going to be a bit messy over the next month or so, until I make some big changed to everything going forward.
To this day I'm always amazed at how much I enjoy certain simulator games. Not because I have something against the genre, but the ratio between good and bad simulators has been levelled heavily in favour of the bad for a long time now. In fact, it seems that genuinely decent simulators are rare enough that when one comes along, it should be held aloft for doing things the right way.
Sorry to say that another week has gone by without any gaming posts, and it's entirely because I've been spending so much time on other things. So let's take a little stock, as I have a few thoughts and developments to share.
This week's entry will be pretty short. I don't have a lot to show for the time and I don't have much to rant on about like usual. Instead I figured I'd just show some before and after shots to illustrate some more of the process.
Sometimes I wonder if a good game is actually not that good, but I have some irrational interest in one tiny element that makes it worth playing. Other times I wonder if I dislike a game that's actually brilliant, but there's one key part that ruins it completely. All of me knows that both of these things are true, so let's try not to think too hard about it.