Lately I've been thinking a bit about the difference between sex and violence in our society, but I think I'll save that for next time. Truth is that I just couldn't be bothered right now to get stuck into something that should by all accounts be an obvious assessment of something so ordinary. The world works in messed up ways, which is one way of saying that the world kind of sucks sometimes.
There's a short list somewhere of super hype crazes that I completely missed out growing up. I never knew what a Pokémon was until recently, I've never played a Metal Gear game, and I've never played either a Metroid, or Castlevania game. It's funny how even though I've been playing games since the 80s, there are some major mainstream holes in my experience.
This will be posted a little late due to some technical difficulties, which is kind of cool because it fits with this week's theme. I've been getting to know technology again, and reaffirming how enjoyable it can be.
Having a large backlog of games to get through means that every now and then you come across something that you wish you'd found much earlier. It's the whole reason I'm determined to play every game I have access to, because there's no telling how many gems are hidden away in the pile.
I should probably attempt to draw a link between existential tangents and the pursuit of creative practice. At least then I can make excuses for why I tend to go off the rails a bit in these posts and get all abstract up in this blog.
Why has our society evolved to a state where sexual themes are feared more than violence? The other night I started watching The Revenant, which is a good movie, but there's a scene near the beginning (minor spoilers ahoy) where Leonardo DiCaprio's character gets mauled by a bear. The scene was shot really well and with subtle effects and camera trickery, it really looks like this massive bear is tearing into the man. Bones are broken, flesh ripped open, and it's altogether a brutal depiction of violence.
Much like the Farming Simulator series, Euro Truck Simulator 2 has to deal with being a decent simulator game amongst a gallery of jank. Thankfully though, there's enough simulation here to make it interesting, while cutting back on some of the more tedious aspects of driving a truck around Europe.
The world of mobile ports to other platforms is often fraught with bad controls, poor optimisation, and a long list of other complaints that make them barely worth considering. Often it's because the process adds a bunch of clunky patches in an effort to make it work, while ultimately distilling out the very thing that made it fun in the first place.
Faces are pretty cool, don't you think? They're all so detailed and full of interesting language that we are hard wired to interpret and connect with. I love it whenever I hear a thing about how as humans, we're pre-disposed to see faces in random configurations of shapes. Turns out that it's useful for us to recognise two eyes and a mouth when we're out in the wild; especially the ones that want to eat us.
When I started writing these posts about games, I knew I'd be looking at a bunch of older titles that may not be all that relevant anymore. This was never meant to be a blog about the cutting edge new releases, but I didn't think I'd be writing about a game so close to the release of its sequel. I almost figured I'd wait until I'd played the next version, but this game is so damn good, I couldn't help myself.
Seems I've been playing a few mobile ports lately, which could reveal an improvement of mobile games, or perhaps a better understanding of how to port mobile games to PC. A while ago it seemed like every mobile port was guaranteed to be garbage, but it's hard to deny that developers have learned from past mistakes and there are some cool titles available if you look hard enough.