Two weeks into the year and I'm already wondering where all the time has gone. The other day I had something caught in my end, which ended up in some gauze and an eye patch after a visit to the doctor. It got better soon enough, but it's amazing how strange the world seems when you're visual experience of it gets halved.
In the last decade we've seen a lot of indie darlings make a splash for being small little creative games that big studios wouldn't even bother thinking about. It's been an awesome period in gaming, as we've seen smaller games have a bit of a boom, which has introduced some truly unique experiences, and even defied traditional genre definitions. At the same time though, there's been a flood of games that piece together seemingly random elements to form another eye-rolling attempt at grabbing the hype for a few minutes of success.
Happiest of brand new years to you all, ladies and gentlemen of the ever present internet. I'm starting the year in a pretty good state of mind, with opportunities ahead and difficulties passed. I probably said it before, but let's avoid the tangents today and take a look at some purely artistic goals for the coming year.
As time goes on, the difference between PC and console hardware has grown smaller and smaller. While technologies continue to improve and iterate, they lower in cost and general accessibility. I think it's fair to say that even though PC technologies will always surpass the locked-down console capabilities, it's becoming much more difficult to find a noticeable difference in the quality of games made for those systems.
Please don't ever let me move to Midsomer, or any other town that features murder after murder. I often spend an evening watching some murder mystery or another, trying to guess the culprit and piece together the puzzle. It should come as no surprise then that I'm a fan of Agatha Christie's stories and in particular, the character of Hercule Poirot.
Well it's been a couple of weeks since I last checked in, because it's the holiday season and there needs to be some time off every now and then. I hope everyone out there had a great holiday season and managed to enjoy some time out and perhaps even some time in with close friends and family.
Another short one this week, as I seem to have contracted my annual sore throat and runny nose. So you know what it's like yeah? Whenever we're sick or busting for the loo, doing anything that requires concentration is practically impossible. It's taken me a few minutes just to punch out this drivel.
In the last few years, I've come to the understanding that a bit of narrative surrealism might well be up there as one of my favourite genres in gaming. When I was younger, all I needed was some fun first person shooting action from id Software or Epic Games to keep me amused. These days however, I really appreciate how deep a good narrative game can take you.
As much as I'd like to claim otherwise, it's impossible for me to distance myself from when I was a kid spending hours fixated by LucasArts point-and-click adventures. I know I'm not alone, so it's nothing new, but I'd like to think that even though nostalgia can spark interest in a game, it doesn't dictate one's enjoyment. The thing is though, I'm not sure if I love Thimbleweed Park because it takes me back to being a kid, or because it's a fantastic iteration on the genre. I guess I'm pretty sure that it's both.
Ah, the magic number of everything, as taught to us by the great Douglas Adams who showed us all how a different perspective can save the world. In fact, one of the reasons I love science fiction as a genre, is that it always manages to frame the reality we know, as a small part of something greater than we could ever imagine. In some ways it's scary to think of the endless possibilities in existence, but in another way it can be the most liberating feeling to realise just how insignificant you are.
I've been debating whether or not I had anything useful to say about a game that's now been surpassed by its sequel, and ultimately relegated to a terminal wind-down period. It won't be long before we see the Destiny servers shut down in favour of Destiny 2, or even a third by the time it all rolls around. Despite there being an active community of players stuck on the first Destiny, it's no secret that the title is on its way out.
Sometimes having a good idea isn't enough to really make an impression among the myriad of indie games released on a regular basis. Most of the time, a game really needs to be the complete package if it's going to catch your eye, but there are always exceptions to the rule.