I don't think I'll ever stop being surprised at how wonderful a little bit of change can be. Whenever I'm in a funk and can't seem to find my way out, just changing up some simple details can make everything bright again. So it is that this week I have something a little different to show you, after last week's disappointing lack of content.
Sometimes a game comes along that defies all expectations, but not in the way that will blow your mind. Instead it's the circumstances surrounding a game's existence that brings hope and potential to an otherwise ordinary experience.
Don't get too excited (as I know we all are), but this is being posted late for a reason.
It's been quite a while since I posted about any games, but it's probably because I've spent most of that time playing Factorio. Remember when we were younger and spend hours and hours playing Sim City, because the time seemed to vanish without realising? This is a time vampire if ever there was one, and it's not even finished yet.
I've been listening to a lot of pop music lately, which always manages to take me to an atmosphere ready to be filled with productive activity. I don't know the why or how of it all, but that's what I love about music in general; as it always finishes off any state of mind with smooth edges and tight limits.
Whenever Easter rolls around I thank the good gracious creator that she showed me the light and steered me into work that doesn't require baking tens of thousands of hot cross buns on Good Friday. Instead, I've had a pretty chilled out weekend of holidays, and seeing as I have little to do with the big JC, it's an excuse to turn down the noise and relax for four days.
This week the doodles have created a direct link between the two halves of this blog - art and gaming. In fact, it's nice to have a reason to think about the link between the two, but I suspect this won't be exactly what most people think of when relating art to games.
This will no doubt be short and sweet as the previous week has been full of personal commitments. Turns out it's real easy to get sapped of energy when your focus is drawn elsewhere, even when it consists of the best use of time.
Once again I was hoping to accomplish more this week, but there's nothing to change the past. I suppose that's one of the benefits of weekly accountability: whatever it is, it is. I often get frustrated by how tailored the internet can be, especially with social media; so I take a bit of pleasure in keeping things real. Even when they're bad.
I actually made myself late with this post, even though I have everything ready to go. I figured it would be nice to change up the header image for year 2, just to set things apart. Turns out that it takes a while to place every doodle I've posted so far onto a single canvas. The outcome's pretty cool though, even if I say so myself.
For the longest time, any game built on the reputation of some other form of media, tends to make a big old mess of things. Often I suspect it's because some executive decided that they needed a game to sell alongside the release of their next "blockbuster" movie, and rushed one out to cash in. So why would anyone make a game based on a movie that came out 25 years ago?
Sometimes I wish I didn't love narrative heavy games as much as I do, because they're super difficult to talk about without spoiling anything. Even though I try, there's always that feeling that you're not doing it justice, because you couldn't reveal something amazing. Although, I really feel like this genre is one of the most interesting and innovated genres in gaming right now, so let's have a little think about why.
We've finally reached that magic number marking an entire year's worth of entries. Hence,. It's now time to see if anything has been accomplished, and where we're heading in the future. What resolutions can be teased from a proper look into the past.
How much game is enough game for a game to be game? This might be a valid question rattling around in your head after playing OutDrive, but I'm trying to be too cynical about something that's essentially a fun little game. I just can't figure out if I prefer the product, or the potential.
Ooh la la, it's only one week until a full year of weekly doodles passes us by. The best part of any anniversary is if it arrives along with good timing and motivation, which I'm happy to say this one seems to be on track for.
If I had to nominate a big budget series that I always play and enjoy, despite its mainstream shortcomings, it would be Assassin's Creed. The main thing I love about the series is how much detail and effort is put into recreating the cities and time periods of each instalment. There's an epic quality that's only within reach of the big budgets and big development teams, which often makes up for the cookie-cutter gameplay and story.
If you haven't had the pleasure of seeing or playing Divekick, then go get it straight away. This is the kind of game that everyone needs to have in their life. It's the perfect mix of competition and fun, which in turn equals entertainment for all. Divekick is basically faultless.
I often try and think about trends in gaming and attempt to figure them out as they're happening. It's an impossible gamble that results in nothing more than a bit of a fun thought process, but I find it interesting either way. Spotting past trends is easy with hindsight; the real challenge is figuring them out as they happen.
Straight up, I've never played the first Azkend and I only gave this one a go because it was a Playstation Plus game at some point. It's easy to try something that just shows up in your library unexpectedly, but I like this match-three adventure enough to write something about it.
I have no images to add this week, for the stupidest reason. Part of it's because I'm away from my office and don't have access to a scanner, while the other is that I don't have great internet access, so uploading graphics is a bit out of the question. Although, I suppose the reality is that I wasn't even going to make a post this week, until it was too late.