Oh boy oh boy oh boy. What a week it has been to get those creative juices flowing. In a lot of ways it's been a week of ignoring any attempts at creativity and focusing on other things to let it naturally arise. It doesn't always work, but it feels good either way.
Originally released as a mobile companion to Assassin's Creed III exclusively on the Vita, this spin-off features some unique systems that have yet to be repeated. There are obvious limitations to starting life on a mobile system, which begs the question why some of the more interesting developments in this game never made it to mainline titles.
Almost didn't end up with a post this week as it's been a great day of hanging with my family, seeing some great art, and eating some delicious food. Sometimes the real world comes knocking and I'm always up to shift focus when the opportunity presents itself.
Sometimes you just have to draw some dumb stuff to fill in space where some graphics might be needed. I've been updating my portfolio lately, so there are only a few doodles this week, which are all intended to be filler.
Enter the obligatory line about how the hottest city builder / management game right now is one about survival during a near-future ice age. Although, there's no denying that Frostpunk is one hell of a well put together game from the makers of other well put together titles like This War Of Mine.
It's one thing to try and create an abstraction of something physical/with tactile form, but what about the rest. After all, the real appeal of abstraction has to be its attempt to represent the intangible and ethereal elements of existence. Or even, the simple things in life that we are unable to see, but experience every day.
There once was this game called Bastion, which I played to death and loved every aspect of. The story was unique and original, the graphics were gorgeous and colourful, even the gameplay was simple and compelling. I often listen to the soundtrack, just because it's a good album of music, and surely everyone saw the hype around the clever narration guiding you through the game's story.
It never ceases to amaze me just how many terrible ports are made of mobile games onto other systems. There are so many aspects of mobile design that differ immensely from desktop or console requirements, which rarely get adapted along with a port. Every now and then though, a game keeps it simple and gets it right.
I don't think I'll ever stop being surprised at how wonderful a little bit of change can be. Whenever I'm in a funk and can't seem to find my way out, just changing up some simple details can make everything bright again. So it is that this week I have something a little different to show you, after last week's disappointing lack of content.
Sometimes a game comes along that defies all expectations, but not in the way that will blow your mind. Instead it's the circumstances surrounding a game's existence that brings hope and potential to an otherwise ordinary experience.
It's been quite a while since I posted about any games, but it's probably because I've spent most of that time playing Factorio. Remember when we were younger and spend hours and hours playing Sim City, because the time seemed to vanish without realising? This is a time vampire if ever there was one, and it's not even finished yet.