Rhythm games are another genre that I've never been all that good at, but love to play. Perhaps it's because I'm a big music fan, but it could just be because Audiosurf is one of the greatest games ever made. However, unlike Audiosurf, most rhythm games are stuck to a rigid progression tied to some average music. There's no better case of an entire genre living and dying by the quality of its soundtrack.
I was pretty close to skipping this week altogether, as my sketchbooks have been neglected this week in favour of other things. Most of the time I can prattle on and find something to write about, so I thought this week I'd substitute the pens and pencils for something a bit closer to the blog.
As much as I often cringe at multiplayer focused games, there's something about MMOs that I find fascinating. The first time I entered a persistent online world was with Ultima Online: Third Dawn, way back when it was amazing that something so complex could work over dial-up internet. Now with PCs packing more power and the average internet connection offering reliable pings, the options have grown to accommodate a new range of genres to enter the MMO space.
It's that time of year again when everything E3 hits the internets for another annual indulgence of video game hype. Not to mention the unrivaled corporate shilling PR spin that knocks you sideways while all these companies talk about how much they love us. It's nice to think that there are corporations out there that actually care… for the money we spend.
Don't you love how creativity can take so many different forms? It's like there's a never ending pool of fascination to dive into and explore. This week I actually have some doodles that I can talk about directly as they're a realistic example of how useful a doodle can be.
A long time ago, in a basement not so far away; a friend and I spent an entire afternoon trying to get Doom II running on their PC. They had a brand new 16-bit sound card to try out, and I had a copy of the full game backed up on about sixteen floppy discs. It was astronomical to conceive of such a huge game that used the cutting edge technology of the time. When we finally got it running, the 16-bit grunts of the Pinkies would forever be etched into my memory.
Isn't it strange how it seems to be only when we make plans that those plans get diverted for unpredictable priorities?! It's probably redundant to say so, as it's only noticeable when something gets in the way, like how you find your keys in the last place you look… because you stop looking once they're found. Never fear though, we muddle along regardless with a blissful ignorance to alternative diversions.
With Steam Greenlight slowly dying at the side of the road, it might be worth having a think about some of its relative success stories. I say relative, because there's a bit of a well-earned stigma around Greenlit games, which are arguably considered to be of lower quality than the dreaded Early Access title. On the flip side, we now have a bunch of weird little games that probably would never have seen the light of day without the Greenlight entry point.
Are we waiting at the station or staring out the window as the world rolls by along the route to an undefined destination? Sometimes creativity can feel like a limbo of sorts, that consistently fluctuates to maintain our position in the middle.